MRB’s
Chalice of Vigor
GLOBAL · SEASON 1

Arcana cards

Five slots. Two sets. Every grade.

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Card catalogue

Open a card for its skill pool, level rules, set effects and acquisition sources.

How Arcana works

1 · Equip five different slots

Chalice, Parchment, Compass, Bell and Mirror each occupy their own slot. Each slot has a Vigor and a Magic variant, in Common, Rare, Epic and Unique grades. These records require character level 45.

2 · Check your actual skill rolls

The class skill pool lists possible candidates. A card does not grant every listed skill. Common allows up to 1 skill line, Rare 2, Epic 3 and Unique 4. Read the rolled lines on your own card before choosing it.

Base level, enhancement increment and maximum level are separate recorded rules. The increment is not a promise of one skill level on every enhancement step. A card’s maximum is not your combined skill-level cap.

3 · Compare stats and conditional sets

Main-stat values are recorded Pantheon points, not percentages. Vigor and Magic have different stats even in the same slot. Set thresholds apply at 2 and 4 matching pieces; their conditions must be met. Compare the individual effects below rather than adding threshold values together.

4 · Enhance and transmute carefully

Use the EXP table to budget enhancement materials. Material EXP depends on the material card’s grade and enhancement level. Keep valuable rolled cards out of your material selection.

Unique records also list Transmutation currency and effect-selection limits. The card details preserve those individual values. Check the in-game recipe for its final cost and selected materials; the recorded additions are not presented as a guaranteed total.

Compare your setup

Choose one card per slot. This compares recorded base points and set thresholds. Rolled skills and enhancement stat changes are not added to the base totals.

Enhancement EXP

Calculate the recorded EXP budget between enhancement levels. This is an EXP calculation; Kina costs and roll probabilities are not included.

Recorded enhancement EXP
LevelEXP to next levelEXP as material